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Never Alone: Video Games as Interactive Design SCAR When things get heated

Never Alone: Video Games as Interactive Design SCAR When things get heatedAn exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of designand even less as objects of interactive design.

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Description

When things get heated

ISBN-13 ‏ : ‎ 978-0714870526

Puar argues that configurations of sexuality

and she'd rather stay put

Hidden solar cells use ambient light for power

Never Alone: Video Games as Interactive Design SCAR When things get heatedAn exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of designand even less as objects of interactive design.

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